Last Updated: 2025-08-14
This rulebook outlines the structure, rules, and procedures specific to THE GRAND MAJOR - 2025 - THE FINALS (the “Event” or “The Grand Major”), the esports competition for THE FINALS, organized by FACEIT and DREAMHACK.
This event-specific rulebook supplements and works in conjunction with the THE FINALS Global Esports Rulebook. In any case of conflict between the two, the Global Rulebook takes precedence on general conduct, eligibility, and integrity standards, while this document governs all event-specific operations, formats, seeding, and procedures.
1.1 Purpose
The Grand Major is a competitive event for THE FINALS in 2025, designed to highlight the top-performing teams in a merit-based, skill-driven ecosystem. This rulebook provides all qualified players, teams, and staff with a clear understanding of the tournament structure, scheduling, advancement paths, and match procedures used during The Grand Major, including:
1.2 Authority
This rulebook is issued by Embark Studios AB (hereafter referred to as "Embark," "we," "our," or "us"), the developer and publisher of THE FINALS. In cases where esports competitions are hosted by approved third-party entities ("Organizers"), this rulebook applies unless otherwise stated in an officially licensed ruleset.
1.3 Rulebook Adjustments
Embark may update, amend or supplement this rulebook from time to time; and may interpret or apply this rulebook by releasing bulletins, notices, explanatory videos, online postings, e-mail and/or other electronic communications that provide instructions and guidance to participants. Embark Studios also reserve the right to make judgments in its discretion concerning situations that are not explicitly outlined, or detailed, in this rulebook (and in extreme cases Embark reserves the right to make judgments that depart from this rulebook), in order to preserve fair play and sportsmanship.
1.4 Core Values
THE FINALS ecosystem for esports is built upon these core values:
1.5 Event Scope
This rulebook governs all competitive stages of The Grand Major 2025:
The Asia-Pacific (APAC) region will be operated by Nexon & Tencent and may be subject to a separate tournament structure and rulesets. While general eligibility, conduct, and integrity rules from the Global Rulebook still apply, all APAC-specific qualifiers, match formats, and seeding processes will be governed by the partner’s localized event guidelines.
This rulebook includes specific details regarding match format, team progression, prize pool breakdown, technical rules, and event protocols. For all general conduct, cheating, eligibility, and roster rules, refer to the Global Rulebook.
Any organizer or player is expected to read, understand and follow the rules contained within this document. Failure to comply with our rules may result in disqualification, penalties, or bans as outlined in later sections.
This section defines the structure of THE FINALS competitive ecosystem specifically for The Grand Major 2025, outlining each stage of the tournament and the unique formats that make THE FINALS game modes.
2.1 Tournament Flow
THE FINALS will run an official tournament (”The Grand Major”) in 2025, and will outline the tournament structure and flow for that event.
2.1.1 Open Qualifiers
2.1.2 Closed Qualifiers
The qualified teams to the major are determined based on our player base distribution, and will be divided as follows:
This totals 16 teams invited to participate in The Grand Major for THE FINALS in 2025.
2.1.3 The Grand Major - Day One
2.1.4 The Grand Major - Day Two
2.2 Game Mode Definitions
2.3 Regional Fairness
2.4 Annual Format
The Grand Major 2025 represents the launch of our annual competitive structure. Depending on feedback and competitive performance, this event serves as our inaugural benchmark for seasonal structure, open access, and format testing.
2.5 Invitations & Seeding Teams
For our inaugural event, we will not be using invitation-only placements. This decision is made to ensure that as many of our players as possible have the opportunity to qualify for the major tournament in a competitive manner.
Team seeding in The Grand Major is determined differently depending on each stage.
This section outlines the progression guidelines through our formats that are currently implemented for The Grand Major.
3.1 Open Qualifier - Phase 1 (Seeding Phase)
The Open Qualifiers begin with a seeding phase, where teams are randomly matched in the Final Round (3v3) mode. This stage consists of three heats, with each heat played as a Best-of-3 match. Teams will be paired based on identical win/loss records. The purpose of this phase is to establish the initial seeding for teams in the Single Elimination Bracket for Phase 2.
3.2 Open Qualifier - Phase 2 (Elimination Phase)
After Phase 1, teams are seeded into a Single Elimination Bracket, where stronger teams are matched against weaker ones and uncertain teams are consolidated. The bracket begins with a Final Round (3v3) format, played as a Best-of-3 series. Winning teams advance, while losing teams are eliminated from the Open Qualifier.
Once only eight teams remain, they will receive invitations to participate in the Closed Qualifier.
Each region (NA and EMEA) will have two Open Qualifier opportunities. If a team is eliminated in the first, they may compete in the second using the same format and structure.
3.3 Closed Qualifier - Introduction
We are excited to introduce our “Hybrid Elimination” format for the upcoming major. This format aims to blend our unique game flow tournament style, transitioning from Cashout to the Final Round, while ensuring fair treatment for all participating teams.
Managing quadrants in THE FINALS can be tricky, especially when starting with four teams and only one can emerge as the winner, leaving three teams behind. Through our research, we found that competitive players believe the “Quick Cash” (3v3v3) format isn't ideal. We’ve experimented with various formats internally, including trials for points systems and alternative advancement methods. However, we encountered some issues where certain teams could clinch a place early in the heats without having to compete further, which prevented other teams from earning a spot through the overall event rather than one match. Furthermore, it also worked the other way around; once teams were deemed “out” of the tournament, they lacked the motivation to keep playing.
The Hybrid Elimination format strikes a balance between “winning and losing” and ensures that fans enjoy the familiar experience of THE FINALS tournament flow. We’ll be monitoring how this format performs throughout The Grand Major and are committed to making adjustments based on your feedback.
After Phase 1, teams are seeded into a Single Elimination Bracket, where stronger teams are matched against weaker ones and uncertain teams are consolidated. The bracket begins with a Final Round (3v3) format, played as a Best-of-3 series. Winning teams advance, while losing teams are eliminated from the Open Qualifier.
Once only eight teams remain, they will receive invitations to participate in the Closed Qualifier.
Each region (NA and EMEA) will have two Open Qualifier opportunities. If a team is eliminated in the first, they may compete in the second using the same format and structure.
3.4 Closed Qualifier - Phase 1 (NA & EMEA)
The closed qualifiers will see 8 teams emerge from Open Qualifier #1 and 8 teams from Open Qualifier #2, creating a total of 16 teams.
In the first phase, these teams will compete in a Cashout match (3v3v3v3). The top two teams from each group advance to a Best-of-3 Final Round match (3v3). Winners of this match will earn invitations to The Grand Major. Teams who lose the Final Round avoid elimination and continue to Phase 2.
In the second round, the teams that did not place top 2 in their initial Cashout match will be grouped into a “Second Chance” Cashout match. The top two teams from this round will face off in a Best-of-1 Final Round match (3v3). Winners move on to Phase 2, while the losers drop to the Elimination Zone.
In the Elimination Zone, the teams that lost their “Second Chance” Cashout match will now face off in a Best-of-3 Final Round elimination match. Winners advance to the Sudden Death round, while losers are eliminated from the Closed Qualifier.
The Sudden Death round will consist of the last four teams, all of whom have already suffered at least two losses. In this high-stakes final opportunity, the top two teams will advance to Phase 2 of the closed qualifiers, and the bottom two will be eliminated.
3.5 Closed Qualifier - Phase 2 (NA)
So far, four teams have successfully qualified, and now we need to determine the final teams for invitations based on the region allowance [2.12 Closed Qualifiers].
In this phase, two groups of four teams will each play a Cashout match (3v3v3v3). In each group, the top two teams advance to a Best-of-3 Final Round match (3v3). The winners of each Final Round earn the final two invitations to The Grand Major.
The teams that lose the initial Cashout match will then go head-to-head in a sudden death Cashout matchup, where two teams will advance while two will be eliminated. From this, we will narrow down to the final two teams, setting the stage for an exciting Final Round (3v3) Best-of-3 matchup, where the winners of the last match receive the invitation, and the defeated leads to elimination.
3.6 Closed Qualifier - Phase 2 (EMEA)
The second phase of the Closed Qualifiers is in full swing. So far, four teams have successfully qualified, and now we need to determine the final teams for invitations based on the region allowance [2.12 Closed Qualifiers].
In this phase, two groups of four teams will each compete in a Cashout match (3v3v3v3). In each group, the top two teams from the Cashout will advance to a Final Round match (3v3). The winners of these Final Round matches will then face off in a head-to-head Final Round Best-of-3 to determine who secures an invitation to The Grand Major, where the losing team will have a second chance in a Final Round Best-of-3.
The losing team from the initial Cashout matches will face off in a sudden death Cashout match, leading into the final cycle of Cashout and Final Round. This will narrow the field down to the final two teams, who will compete in one last Best-of-3 Final Round match.
The winner of this last match will earn the final invitation to The Grand Major, and the losing team will be eliminated.
3.7 The Grand Major - Day One
The first day of The Grand Major utilizes the same Hybrid Elimination format as the Closed Qualifiers, featuring Cashout into Final Rounds and progressive advancement. Players who are familiar with this setup will feel comfortable, although for many, this competition is taking place on a stage far from home, at DreamHack Stockholm, Sweden.
3.8 The Grand Major - Day Two
The second day of The Grand Major is all about “Reaching THE FINALS.” This round will follow a Hybrid Elimination format, narrowing us down to the final four teams.
“THE FINALS” is the ultimate challenge for the top teams, focusing on consistency. These teams will first compete in a Cashout match, with the top two teams advancing to a Best-of-2 Final Round. Each match win in the Final Round earns one point. After each Final Round, all four teams return to the next Cashout match, and the cycle repeats. The first team to reach five points will be crowned The Grand Major Champion.
This section outlines roster policies and tournament-specific requirements for THE GRAND MAJOR - 2025 - THE FINALS. All general eligibility, region-locking, substitution, and ownership rules are defined in the Global Esports Rulebook and apply fully to this event.
4.1 Team Composition
4.2 Major Travel Support
4.3 Roster Lock Deadlines Rosters are temporarily locked at the start of the Open Qualifiers. After the final match of the Open Qualifiers concludes, teams are allowed to modify their rosters within a 48-hour window prior to the start of the Closed Qualifiers under the following conditions;
During this period, a player who participated in the Open Qualifiers but did not qualify may be added to a team that did, provided the above conditions are met.
Once a player is added to a new team’s active roster, they are considered locked for the remainder of the event cycle and may not return to their former team or transfer to another.
Participation in THE GRAND MAJOR - 2025 - THE FINALS is governed by the player, coach, and staff eligibility rules outlined in the THE FINALS Global Esports Rulebook [Section 2]. All competitors must meet the following baseline requirements in addition to those defined globally.
5.1 Event-Specific Eligibility Requirements To participate in The Grand Major, all players must:
5.2 Attendance Compliance
5.3 Administrative Discretion
All participants in THE GRAND MAJOR - 2025 - THE FINALS are bound by the Code of Conduct and Enforcement policies outlined in the THE FINALS Global Esports Rulebook [Section 3]. These standards cover:
6.1 Event-Specific Guidelines
The following policies apply specifically to The Grand Major 2025:
6.2 Appeals & Reporting
Appeals must be submitted to tournament administration within 48 hours of any ruling, using the designated reporting form. Final rulings are made at the sole discretion of Embark Studios or its appointed admins.
This section defines the prize pool structure, eligibility requirements, and payout procedures for THE GRAND MAJOR - 2025 - THE FINALS. These rules apply exclusively to this tournament and supersede general community tournament prize policies outlined in the Global Rulebook.
7.1 Prize Pool Overview
The total prize pool for The Grand Major 2025 is $100,000. Prizes will be distributed to participating teams based on final placement at the conclusion of the event.
The prize distribution for the top 4 teams standing will be based on;
7.2 Prize Eligibility
To be eligible to receive any portion of the prize pool, a team must:
7.3 Payout Process
7.4 Entry Fees
There are no entry fees to participate in The Grand Major 2025 or any associated qualifier.
7.5 Tax & Compliance
All prize recipients are responsible for complying with local tax regulations. Embark may withhold taxes or require additional documentation to ensure compliance with applicable laws in Sweden, the EU, or the player’s country of residence.
This section outlines sponsorship, branding, and partner display guidelines for THE GRAND MAJOR - 2025 - THE FINALS. All participants must comply with the standards outlined in the Global Esports Rulebook (Section 5), in addition to the event-specific rules below.
8.1 Team & Player Branding
Teams may display approved sponsor logos on jerseys, gear, overlays, and digital content during The Grand Major. Logos and visuals must comply with the standards of the event venue, Embark Studios, and regional age rating authorities (e.g. ESRB, PEGI).
8.1.1 Team Apparel Requirements
8.2 Prohibited Sponsors
The following sponsor categories are strictly prohibited at The Grand Major, including on team jerseys, booths, giveaways, social content, and livestream overlays:
8.3 Sponsorship Conflicts
This section defines the technical, procedural, and competitive standards that govern how tournaments are ran. This includes matchmaking, server settings, admin escalation and general logistics.
9.1 Server Selection & Fair Play (Online Events)
9.2 Technical Pauses
Due to the continuous-flow of THE FINALS matches (not being round-based), technical pauses must follow strict timing rules to ensure consistent play, unaffecting other teams.
9.2.1 Technical Pause Limits & Disconnection Enforcement
9.2.2 How to request a pause or flag an issue:
9.2.3 Flagging Technical Issues in the Open Qualifiers
Due to technical and admin limitations, pausing will not be available during the Open Qualifiers.
If a technical issue arises, please see [Section 9.2.2].
9.2.4 Pausing in Closed Qualifiers (Cashout)
9.2.5 Pausing in Closed Qualifiers (Final Round)
9.2.6 Offline Event Pause Protocol
What teams/staff must not do during a pause at the offline event:
If a technical pause exceeds 5 consecutive minutes, players may speak freely with each other only, but not with coaches or external staff, unless explicitly approved by a tournament administrator. Tournament officials will notify players when this threshold is reached.
Admin Discretion:
9.3 Competitive Arena Pool
For The Grand Major 2025, the competitive pool of arenas are as follows;
(All events for each map will be disabled).
We are aware of some scenarios where the condition of the maps can effect outfit visibility, and will update this section once we’ve evaluated the impact.
9.3.1 Map Bans
For the Open Qualifiers, an initial coin-flip will decide the first team to initiate the banning system;
For the Closed Qualifiers initial Cashout match, we will allocate the pick order based on the teams objective performance during the Open Qualifier seeding. * For example: If a team wins every match in the Open Qualifiers, and scores all objectives $0 vs $50,000 they will be first seed, and choice.
For the Closed Qualifiers, Final Round matches that are subsequent from a Cashout match will always have the same first map and variant for consistency. Teams will pick their subsequent maps based on the standings from the Cashout map.
For the Closed Qualifiers subsequent Cashout matches, we will allocate the pick order based on the teams finishing position and total amount cashed out in their last Cashout match. * For example, a team that finishes third in their last Cashout match with $15,000 will take priority for the first map ban against a team that also finishes third in their last Cashout match, but finishes with $12,000 cashed out.
For Final Round Best-Of-3 matches that are not subsequent from a Cashout match, the team that finishes with the highest cash from the teams most recent Cashout match will be allocated the first pick.
On the second day, during the “THE FINALS” phase when only four teams are left, we will utilize the following process to decide the map selection:
9.3.2 Weapon, Specializations and Gadget Bans
For The Grand Major 2025, there will be no systems in place for players to ban opponents loadouts.
The Grand Major enforces strict rules to prevent conflicts of interest, competitive manipulation, and multi-team control within its ecosystem. These policies are grounded in the global standards outlined in Section 11 of the THE FINALS Global Esports Rulebook.
10.1 Ownership and Team Affiliation Restrictions
This ensures that players are not excluded due to prior contracts or affiliations, while maintaining competitive integrity and eliminating potential conflicts of interest.
10.2 Penalties
Violations of this policy may result in:
This section covers how teams are ranked, how results are recorded, and how competitive fairness is maintained throughout The Grand Major tournament cycle.
11.1 Merit-Based Qualification
These rules ensure that there is equal opportunity for all teams, regardless of reputation or backing, to feel that they have a fair chance at playing in THE FINALS esports, where we can provide the opportunity.
11.2 Rankings & Seeding
11.3 Competitive Transparency